【转发】3ds Max到UE4流程教程,附场景下载
这是一个3ds Max和虚幻引擎之间的工作流范例。 Hoang Anh展示了如何将3ds Max场景导出到虚幻引擎中的一步一步的过程,以及他如何在虚幻引擎中设置内部场景,最关键的是灯光和材质。感兴趣的伙伴们一起来看看吧。http://player.youku.com/player.php/sid/XMzA5NjM5MDQ0OA==/v.swf
高清视频与场景下载链接:
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Begin Map
Begin Level
Begin Actor Class=BP_Sky_Sphere_C Name=BP_Sky_Sphere_C_2 Archetype=BP_Sky_Sphere_C'/Engine/EngineSky/BP_Sky_Sphere.Default__BP_Sky_Sphere_C'
Begin Object Class=SceneComponent Name="Base" Archetype=SceneComponent'/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:SceneComponent_1'
End Object
Begin Object Class=StaticMeshComponent Name="Sky Sphere mesh" Archetype=StaticMeshComponent'/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:StaticMeshComponent_12'
Begin Object Class=MaterialInstanceDynamic Name="MaterialInstanceDynamic_3"
End Object
End Object
Begin Object Name="Base"
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Sky Sphere mesh"
Begin Object Name="MaterialInstanceDynamic_3"
Parent=Material'/Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2'
ScalarParameterValues(0)=(ParameterName="Horizon falloff",ParameterValue=5.122203)
ScalarParameterValues(1)=(ParameterName="Cloud speed",ParameterValue=1.500000)
ScalarParameterValues(2)=(ParameterName="Sun brightness",ParameterValue=75.000000)
ScalarParameterValues(3)=(ParameterName="Sun height")
ScalarParameterValues(4)=(ParameterName="Cloud opacity",ParameterValue=1.000000)
ScalarParameterValues(5)=(ParameterName="Stars brightness",ParameterValue=0.100000)
VectorParameterValues(0)=(ParameterName="Light direction",ParameterValue=(R=-0.340247,G=-0.579928,B=-0.740213,A=1.000000))
VectorParameterValues(1)=(ParameterName="Sun color",ParameterValue=(R=1.000000,G=0.948965,B=0.774227,A=0.000000))
VectorParameterValues(2)=(ParameterName="Horizon color",ParameterValue=(R=0.920000,G=1.322342,B=2.000000,A=1.000000))
VectorParameterValues(3)=(ParameterName="Zenith color",ParameterValue=(R=0.022800,G=0.048994,B=0.120000,A=1.000000))
VectorParameterValues(4)=(ParameterName="Cloud color",ParameterValue=(R=0.887693,G=0.875718,B=0.906755,A=1.000000))
End Object
OverrideMaterials(0)=MaterialInstanceDynamic'MaterialInstanceDynamic_3'
bHasCachedStaticLighting=True
BodyInstance=(Scale3D=(X=400.000000,Y=400.000000,Z=400.000000))
AttachParent=Base
bNetAddressable=True
CreationMethod=SimpleConstructionScript
CustomProperties
End Object
Sky Sphere mesh="Sky Sphere mesh"
Base=Base
Sky material=MaterialInstanceDynamic'Sky Sphere mesh.MaterialInstanceDynamic_3'
Directional light actor=DirectionalLight'/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.LightSource'
Sun height=0.530551
Sun brightness=75.000000
Cloud speed=1.500000
Cloud opacity=1.000000
RootComponent=Base
ActorLabel="BP_Sky_Sphere"
FolderPath="Sky and Fog"
End Actor
End Level
Begin Surface
End Surface
End Map
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很好的教程,感谢大佬
谢谢楼主,感谢 感谢分享 谢谢分享